![]() ![]() As friendships are tested, will the girls stand united when Bakunawa rises?# Features War is imminent once again, but this time, the heroes are split between sides. Merga, a water dragon from Avalice's oldest and deadliest war, has been freed from her crystal prison as a consequence of the Kingdom Stone's destruction. It's worse by far than GOG in that regard.Join the heroes of Avalice as they face their greatest challenge yet! An ancient terror has emerged from the depths of the ocean. It's a damn shame the itch site has no real account library to speak of - it's just a list of games you own, but with no way to sort or filter by "recently updated". The main differences (aside from size and entrenchment) is that Steam is aggressively commercial and does (last I heard) have a small financial barrier to entry, while itch is a hippie-ish operation which not only requires no up-front payment to list a game, but even allows devs to choose what cut of their sales (after processing fees) they give to itch, with an actual minimum of 0% (again, last I read). I place itch in the same category as present-day Steam: as a marketplace, not a store. I seem to remember reading something written by an itch staffer (I don't remember if it was in the help/FAQ/whatever section, or if it was some other post by a staff member) to the effect that just about anything can be put up on itch, but it won't show up when searching or browsing the site unless it's been manually reviewed and indexed by a staff member (but the dev could still link people to it). In fact, I think the only thing resembling "curation" that would go over there is some moderation to delete particularly offensive games (like those that would violate the rules of a forum with reasonable rules, though worth noting that there's no "no politics" rule on that site). Secondly, because I'd see a second try as a waste of time if I could then go to Steam and certainly get more sales with almost no chance of rejection. Why? Firstly, the idea that a second try might succeed in a business environment is claiming the process is broken. If I was a developer who had been rejected by GOG, I would never try again. if - as some have claimed - multiple submissions can sometimes mean ultimate acceptance, it would seem GOG needs to fix that ASAP. I've given up ever trying to figure out GOG's policy for accepting a game for sale. And in a couple of cases (from my experience), those games are better than similar games here on GOG. there are a few finished, polished, good games there. Most are more proof-of-concept than complete games. Itch.io is - for the most part - a lot of games slapped together quickly. Of the two developers I spoke with, both claimed the Steam version was the most consistently patched and supported. They should have a clause in their contracts that says that if the game suffers from drm-creep or is not updated within a reasonable timeframe relative to other platform, GOG reserves the right to take it off the website.Ī few people have spoken about games released DRM-free on itch.io lacking developer updates / support. I don't think games like this one should be sold here anymore: Not sure with regard to the intrinsic quality of the games when they work as intended, but with with regard to drm, I'd argue that curation on GOG is actually not strict enough. In fact, I think the only thing resembling "curation" that would go over there is some moderation to delete particularly offensive games (like those that would violate the rules of a forum with reasonable rules, though worth noting that there's no "no politics" rule on that site).ĭtgreene: Actually, I'd argue that itch.io has basically no curation. ![]() I believe that publishing to itch.io doesn't cost the developer any money, and doesn't even require the game to be looked over. (I believe Celeste Classic, the PICO-8 game that served as the predecessor to the full Celeste release, was made in a matter of days.) If you look around itch.io, you will see a lot of games that would not have made it to GOG, including things like game jam submissions, and other games that were made in just a few days. Actually, I'd argue that itch.io has basically no curation. The curation there doesn't even seem to be near as strict, they even have fan games on there. ![]() I've bought more games from there than I have from here in the past few weeks, so maybe that's just a sign of things to come. Both platforms are DRM-Free and it seems that itch.io is starting to gain more popularity in the last year or so. TheGrimLord: I mean, now that the game is on itch, it almost seems kinda redundant to bring it over to GOG too. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |